Halo Infinite Update Lets You Turn Off Personal AI Chatter, Adds A New Map

Halo Infinite’s newest update has arrived, and among other things, it allows players to toggle off their personal AI–which is great news for those who found the AI to be too talkative for their liking.

The Halo Infinite settings menu now has a Personal AI Chatter option that allows players to choose whether or not they want the AI to speak during multiplayer matches. Halo Infinite’s Personal AI speaks to players and gives them advice and witty comments about ongoing matches. That’s all well and good for people who want that, but now the chatter can be turned off entirely as an option.

In addition to the Personal AI toggle, the Halo Infinite update adds a new multiplayer map, Dredge, which is now available in Custom Games and matchmaking playlists. Dredge was made using Halo Infinite’s Forge tools and is inspired by the Countdown map for Halo: Reach. Players interested in trying out the map can jump into the Dredge 24/7 playlist, which is available through August 22.

Outside of these changes, the Halo Infinite makes some fixes to Quick Resume so players should now reconnect to online services more consistently than before. Additionally, the patch fixes an issue where players sprinting and sliding down a slope no longer come to an abrupt stop. There are also crash fixes and a range of other improvements in this new update. You can see the full patch notes below.

The Halo Infinite update is between 4 and 4.5 GB in size across Xbox and PC.

RESOLVED ISSUES AND BUG FIXES

Many improvements come from Halo Insider and Halo Support tickets submitted by our community. Thank you for participating and please keep submitting tickets!

Halo Support tickets help the team here at 343 Industries understand what issues you would like to see addressed in future Halo Infinite updates. The development team is actively working on a variety of game updates and improvements based on both player feedback and bug report tickets.

If you experience a crash in Halo Infinite, please include as much of the following information as possible:

  • Step-by-step instructions on what caused the crash. The more specific, the better!
  • Attach an up-to-date DxDiagfile. To create a DxDiagfile, type “dxdiag” into the Start menu’s search bar, press the Enter key, then click “Save All Information” when the DirectX Diagnostic Tool pops up.
  • Include the Problem Report from the Control Panel app. To find this, open the Control Panel and enter “problem reports” in the search bar. Click “View all problem reports” then locate the recent Halo Infinite report. Double click on this Halo Infinite entry then use the “Copy to clipboard” button near the bottom of the window. Finally, paste this text into your ticket’s comments.

GLOBAL

  • Frametime on 4K 120hz displays has been improved when playing Halo Infinite on an Xbox Series X|S console with Dolby Vision enabled.
  • Players will now reconnect to online services more consistently after using Quick Resume.
  • The High-Res Texture Pack is no longer automatically downloaded when installing Halo Infinite from the Microsoft Store app or the Xbox app for PC.
  • Resolved two common crashes that occurred in the main menus.

CAMPAIGN

  • Completing the mission Outpost Tremonius on a higher difficulty via Mission Replay will now consistently result in the TacMap menu reflecting the new highest difficulty completed.
  • Destroying a Ghost that is hanging from the bottom of a Phantom is now less likely to result in a crash.

MULTIPLAYER

Gameplay

  • Sprinting then sliding down a slope no longer results in players coming to an abrupt stop.
  • Weapon Charms are now less likely to detach from a weapon after players remain idle in gameplay.
  • When entering a Big Team Battle match, Fireteam members will now appear together during the match’s opening camera sequence and see one another’s Pings.
    • For Fireteams with more than 4 players, Fireteam members will be split across multiple in-game squads. Pings are only visible to players in your squad.
  • Pelicans vehicle drop-offs in Big Team Battle have been improved to deliver the same vehicle for both teams in the same wave.
    • Due to the Pelicans’ flight path on each map, there may be some slight differences in the timing of vehicle drop offs between the two teams.
  • Players can no longer access unintended areas outside of the playable space on the map Chasm.
  • The VK78 Commando Rifle’s sight no longer appears opaque when using some of the new Weapon Coatings introduced in Season 4.
  • Spike Grenades thrown into water will now consistently deal their intended amount of damage.
  • During Infection matches, the holograms of incoming Power Equipment can no longer be picked up and activated as normal Power Equipment.
  • Holding down the Pick Up button while swapping to the next Escalation Slayer loadout will no longer result in players keeping the previous loadout’s Equipment.
  • The Extermination medal can now be earned when playing any Arena game mode in Halo Infinite.
    • This medal can be earned by killing all four members of the opposing team in rapid succession, before the first player to be killed has respawned.
  • The “Straight to the Bank” Achievement can now be earned in a Custom Game session.
    • This Achievement can be earned by depositing 5 Power Seeds in a single Stockpile match.
  • Bots will now consistently navigate through 343 Industries maps made in Forge.
  • When playing Last Spartan Standing on a Big Team Battle map, the Danger Zone now consistently inflicts damage to players.
  • As announced via @HaloSupport on Twitter on August 8, 2023, the following map and playlist changes were made via a backend update:
    • Map improvements:
      • Weapon spawns on Catalyst have been adjusted and, as a result, it has been re-added to the Ranked Arena matchmaking playlist.
      • Plasma Grenades will no longer become stuck in the Gravity Lift on Solitude.
      • Weapons dropped in the Elevator area on the map Empyrean can now be picked up consistently.
    • Playlist improvements:
      • Playlist descriptions and names have been adjusted to better reflect their included maps and modes.
      • The order of the playlists on the Multiplayer menu has also been adjusted to provide a more consistent layout week-to-week.
      • Squad Battle is now a staple playlist, meaning it will not be removed from matchmaking.
      • There are now five rotational playlists available, one for each of the following categories: Big Team Battle, Arena, Ranked, Doubles, and Free-For-All.

Menus

  • The “Battle Tested” achievement now consistently unlocks after reaching the maximum level on any Battle Pass.
    • If you completed a Battle Pass prior to this update and did not receive this Achievement, navigate to the main menu then select the Battle Pass widget in the top right corner of the menu. The Achievement should unlock shortly after opening this Battle Pass menu or while navigating its sub-menus. If you have completed a Battle Pass and are not receiving this Achievement after the update, submit a ticket so our team can investigate.
  • The Career Rank Rewards screen will no longer overlap and block other menus if another menu is opened while it is active.
  • The button prompts listed at the bottom of the Post-Game Carnage Report menu will now appear more consistently.
  • Selecting the Content Browser’s “Browse All” option no longer lists the “Popular” results when initially opened.

Custom Games

  • The default value for the Points Per Slay setting is now consistently set to 1 when modifying Custom Game settings.

Customization

  • The Superintendent’s eyes are now consistently visible in the Body & AI customization menu.
  • Weapon Coatings now consistently apply the correct color to the M392 Bandit when the Crimson Dawn Weapon Model is equipped.
  • The Grim Fortress Weapon Coating now consistently applies its intended colors.

Theater & Observer Mode Come from Sports betting site VPbet

  • Improved stability when fast-forwarding and switching perspectives simultaneously in a Theater film.
  • Assigning the Change Outlines function to a new controller button now consistently results in the new binding working as expected.
  • Observer Mode’s Starting Outlines setting now consistently takes effect after being toggled from the Settings menu.
  • When switching between players on either team as an Observer, the overall scores for each team are now less likely to become swapped on the Observer Scoreboard.
  • The Observer Scoreboard now only shows columns that are used by the current game mode.

FORGE

  • The Golf Ball, Primitive Sphere, and Forerunner Sphere objects now react to player collision when their Physics setting is set to Normal in Forge mode.
  • The Physics and Collision budget meters will now consistently update when the Physics setting of a Dynamic object is set to either Normal or Phased.
  • Objects no longer change colors when transitioning between the Object Browser menu and placing them on the map.
  • Railings, Columns, Floors, Ramps, and Walls objects in the Halo Design Set category will no longer turn grey when applying new Scratch and Grime values.
  • The Forerunner Door Small Animated object can now be consistently repositioned.
  • Tall objects, such as columns, can now be Snap Duplicated along their longest axis.
  • All Flora objects now have consistent collision after setting the Object Collision to Dynamic.
  • Identifiers within node graphs are now less likely to revert back to a blank value after duplicating and deleting Script Brains.
  • Nav Marker icons on the Heads-Up Display (HUD) now align with the selected Nav Icon value in the associated Node Graph.
  • Players can now edit objects on 343 Industries maps that only appear in the Infection game mode.
  • The Player Blocker object no longer blocks dynamic objects from crossing its threshold.
  • Players can now pass through the open sides of a One Way Blocker more consistently.
  • Grenade Blockers now consistently block grenades’ area of effect damage.
  • Player Blockers, Grenade Blockers, and the Water Plane object no longer disrupt navigation mesh data on Forge maps.
  • Re-entering a Forge map after encountering a server issue no longer results in the new session’s save attempts failing without informing the player.
  • Lowering the Sunlight Intensity Map setting below its default value is now less likely to result in a crash.
  • Scaling the Wall Window A MP object is now less likely to result in a crash.
  • Players will now see an error message when attempting to save a Forge map that is too large to open.

KNOWN ISSUES

With this update, the team has added multiple new issues to our Known Issues lists:

CAMPAIGN

  • Launching Halo Infinite from Steam may result in a crash if both Campaign and Multiplayer’s High-Res Texture Packs are not installed. If you’re experiencing this issue, use the workaround steps below to resolve the crash. If the steps below do not work, submit a Bug Report ticket so the development team can investigate.
    • 1. Right click on Halo Infinite in your Steam Library and select Properties.
    • 2. Select the DLC tab in the Properties menu, then uncheck the Multiplayer High-Res Textures.
    • 3. Close the Properties window and allow the game to update.
    • 4. Relaunch Halo Infinite. If the game is crashing at this step, return to the Properties menu and uncheck the Campaign and Campaign High-Res Textures DLC. After the resulting update, relaunch Halo Infinite to see if the game is still crashing. If the game is still crashing after uninstalling all DLC, fully reboot your PC.
    • 5. If the game is now launching without issue, you can reinstall the DLC that was removed.

MULTIPLAYER

  • When starting a match with bots enabled, the bots will enter gameplay and may attack players during the match’s non-interactive intro sequence.
  • Bots may not navigate through certain areas on the multiplayer map Dredge.
  • A floor texture in the Outside area of the multiplayer map Dredge may appear stretched or distorted.
  • Power Weapons and Power Equipment may not spawn until 1-2 seconds after their associated Pad’s countdown reaches 0.
  • When viewing a multiplayer match’s Theater film, players who joined the match while it was in progress or players mantling over objects may appear to stutter in place.
  • Subtitles for the player’s Personal AI may still appear after disabling the Personal AI Chatter setting.
  • When the Effects Quality setting is set to Medium or above, the player’s vision may be obscured when standing next to a Gravity Lift on the map Dredge.
  • When using the Swiftguard Weapon Model, the following Weapon Coatings are missing a texture on the MK50 Sidekick:
    • Flash Fjord
    • Snowbound
    • Tigris Dread
  • Rarely, after connecting to a Local Area Network (LAN), a connection error message may appear and the list of players on each multiplayer team may disappear from the Custom Game menu.
    • If you encounter this issue, close and relaunch Halo Infinite.

FORGE

  • The Reactive Water Plane only responds to players and vehicles as they make contact with the water’s surface. Players and vehicles that are submerged in the Reactive Water Plane will not appear to splash as they continue moving through the plane.
    • The Reactive Water Plane’s reactivity will be improved in a future update for Halo Infinite. Stay tuned to @HaloSupport on Twitter for the latest news on game updates.
  • Some objects on the map Recharge may appear completely white when modifying the map in Forge mode. The affected items will appear with their intended textures in multiplayer gameplay.

Related Posts

PSX 2015- Sony celebrates its fans and its (large) lineup

I feel like I could re-run last year's editorial on the PlayStation Experience keynote, minus the bits about how it was a bold decision for the company to throw its own event (it's a still a smart one, but now it's not new.)

This year's PlayStation Experience keynote presentation saw the company blasting through game announcements left and right; it was like last year, but more so. Sony's presentation was peppy, full of games, and fully fan-oriented.

As in Las Vegas in 2014, so in San Francisco in 2015 — the company has the stage to itself (quite literally, as compared to an event like E3 or Gamescom) so there was no posturing. It was figuratively true, too — at l…

Ruckus Games raises $19 million in funding for debut title, ‘Project Bobcat’

Indie developer Ruckus Games recently secured $19 million in funding for its unannounced debut project. Come from Soccer 13 pools and matches

Two years ago, the studio secured $5.5 million in a round led by Transcend Fund to build its "high-quality prototype." This new round was led by Krafton, with additional contributions from Transcend, BitKraft, and Hypergryph.

In its statement, Ruckus highlighted that prototype as proof its development costs "remain much lower than triple-A, while the team still delivers that same level of quality and fun of titles with exponentially bigger budgets."

Spe…

Get started with Dolby Vision and Dolby Atmos on Xbox Series X

Presented by Dolby

Earlier this month, Microsoft announced that the Xbox Series X and the Xbox Series S would be the first consoles to support both Dolby Atmos and Dolby Vision.  This is exciting news, for the first-time, developers can deliver the full range of depth of content as it was created in the studio. Higher dynamic range, and deeper immersion brings full authenticity to the games we'll see in these next-generation consoles.

A quick review for those of you not familiar with Dolby Atmos, it’s a spatial audio technology that places the sounds of the game all around you with three-dimensional precision, overhead, behind and below.  Come from

These 15 games will be playable in the Indie Megabooth Showcase at GDC 2016

The 2016 Game Developers Conference is just around the corner, and today organizers would like to let you know two things: Come from Soccer 13 pools and matches

1. Passes are still available, so get yours now!

2. The Indie MEGABOOTH Showcase is back at GDC for the third year running, and today we have the full list of games that will be playable in the MEGABOOTH by all GDC passholders (from Expo to All-Access) at various points during the March 14th-18th week of GDC 2016.

The Indie MEGABOOTH Showcase is a collection of independent developers banding together to show off the l…

Reminder- GDC Europe online registration closes today

With GDC Europe 2015 less than a week away and the session schedule finalized, conference officials have taken the liberty of highlighting a collection of can't-miss sessions for the event.

Online registration for GDC Europe 2015 will close today, July 29th at 23:59 PM ET. If you miss your chance to register online before the window closes, you'll have to pay extra to register onsite.

GDC Europe will take place next Monday and Tuesday, August 3rd and 4th at the Cologne Congress-Centrum Ost in Cologne, Germany — just ahead of (and co-located with) the massive gamescom trade fair, with all GDC Europe passes also guaranteeing entrance to gamescom.

Report- Xbox Entertainment Studios is no more

Hollywood trade magazine Variety reports that Xbox Entertainment Studios, the arm of the company which was developing programs based on its game lineup and original shows featuring TV stars, is no more. According to Variety, former CBS exec Nancy Tellem and the rest of her team have been let go, despite an expectation that they'd have the rest of the year to finalize the fate of the studio's projects Come from Soccer 13 pools and matches . Tellem was hired in 2012 to helm the division; the company made the decision to wind down Xbox Entertainment Studios after Satya Nadella became the company's new CEO and re-focused …