CoD- Black Ops Cold War Season 5 Reloaded Is Live, Patch Notes Highlight Zombies Changes

Call of Duty’s Season 5 Reloaded update went live this week, bringing a bunch of new changes and content to the game. Treyarch has shared the patch notes for Black Ops Cold War’s mid-season changes. This includes new maps and modes, Zombies changes, another double XP event, and much more.

New Multiplayer Maps, Modes, And Playlists

Black Ops Cold War’s “new” map for Season 5 Reloaded is a remake of Zoo from the original Black Ops. Zoo will have a 24/7 playlist of mixed 6v6 modes.

The objective-based Demolition mode comes to Black Ops Cold War as well. Demolition is a respawn mode that requires the attacking team to attempt to destroy two enemy bomb sites, while the defending team must prevent the attackers from detonating both bombs before the time limit expires.

12v12 Moshpit, Face Off 6v6, and Cranked Moshpit playlists will also return to the featured playlist for the start of Season 5 Reloaded.

Zombies

For the Zombies mode, Armada is being added as an Outbreak region, which is listed as being the last new map coming to Outbreak.

A new Zombies feature “Rampage Inducer” is coming to all round-based maps, which gives the option to crank up the action for 20 rounds.

Here’s Treyarch’s description of this new feature: “A special Essence canister in the starting area of each map. All players must vote to activate the canister and induce Rampage. Once activated, the spawn rate and movement speed of enemy zombies will be increased through Round 20 for a much more intense experience. If it’s too intense for your liking, all players can vote to turn the Rampage Inducer off, and this effect can be toggled on and on at will as often as once per round. If it’s left unused, the Essence canister will explode after Round 20.”

Dead Ops Arcade 3 is also getting a pretty significant update, and the patch notes detail a host of gameplay changes, bug fixes, and stability improvements. This includes XP adjustments for the Ikari EggXit bonus map and some weapon audio tuning.

The Numbers Event

The patch notes also detail the The Numbers Event, which is a seasonal event across Cold War and Warzone that players can participate in to earn in-game rewards. Treyarch details this as a set of nine Cold War challenges that can be completed in multiplayer or Zombies. Warzone will also receive a unique set of nine challenges to complete, for a total of 18 challenges and 19 rewards to earn during the event. Completing a full set of nine challenges in either game will unlock an event weapon reward. However, this event didn’t start at the launch of Season 5 Reloaded. The Numbers Event will begin on September 21. This likely ties into the mysterious Red Doors found on Warzone’s Verdansk map, and the Black Ops campaign narrative revolving around the brainwashing Numbers program.

Double XP Weekend

If you haven’t gotten enough XP this season, double XP and double weapon XP is available from September 10-13 across both Black Ops Cold War and Warzone.

While this double XP weekend is happening for Season 5 Reloaded, Call of Duty: Vanguard is also offering a multiplayer beta for anyone on PlayStation who preordered the game. This closed PlayStation beta runs from September 10-13. The following weekend will host another beta, including access for those who preordered on Xbox and PC, as well as anyone on PlayStation for its first two days. It becomes a true open beta for anyone on the final three days.

You can find the full patch notes for Cold War’s Season 5 Reloaded below, as shared by Treyarch.

All of the new Call of Duty content is arriving as Activision Blizzard faces a lawsuit from the state of California over harassment and discrimination against women.

GLOBAL

Prestige Shop Come from Sports betting site VPbet

  • New Weapon Blueprint
    • “Hidden Terror” Sniper Weapon Blueprint added to the Prestige Shop.
  • Legacy Calling Cards
    • New Legacy Calling Cards and Animated Calling Cards added to the Prestige Shop.

MULTIPLAYER

Maps

  • Zoo (6v6)
    • Zoo map added to Multiplayer rotation in 6v6 modes.
    • Zoo 24/7 added to Featured Playlists.

Modes

  • Demolition [NEW]
    • Demolition added to Multiplayer Featured Playlists.
    • Attacking team attempts to destroy two enemy bomb sites. Defenders must prevent the attackers from detonating both bombs before the time limit.
    • Time is extended after the first bomb site is destroyed.
    • In the event of a tie, a single neutral bomb site becomes active in Overtime, where the first team to successfully detonate the bomb wins the match.
  • 12v12 Moshpit
    • Added Zoo and Drive-In to the map rotation.

Featured Playlists

  • Zoo 24/7 [NEW]
  • Demolition [NEW]
  • Nuketown 24/7
  • Cranked Moshpit
  • Gunfight
  • Face Off 6v6
  • 12v12 Moshpit (now featuring Zoo and Drive-In)
  • Party Games
  • Multi-Team

ZOMBIES

Round-Based Maps

  • Features
    • Rampage Inducer
      • New feature added to all round-based Zombies maps.
      • Players can now interact with an orange Essence canister at the start of each map to vote to induce Rampage. All players must vote to enable the feature.
      • When enabled, spawn rates and movement speed of enemy zombies will be increased through Round 20 for a more intense experience for advanced players.
      • Players can vote to turn the Rampage Inducer off and on at will, as often as once per round. All players must vote to disable the feature.
      • If left unused, the Essence canister will explode after Round 20.
  • Gameplay
    • Addressed an issue where scrolling through the scoreboard with a controller could toggle the flashlight.
    • Closed an exploit where players were able to gain access to locked portions of the map.
  • UI
    • Addressed an issue where players could receive placeholder medals from CRBR-S multi-kills on “Mauer der Toten.”

Outbreak

  • Regions
    • Armada
      • New Region in the North Atlantic Ocean added to Outbreak.
  • World Events
    • Black Chest
      • New World Event added to Regions in Outbreak.
      • Interact with the Black Chest and destroy what lies within to form a pact with the spirit inside for the current Region.
      • Once the pact is formed, the spirit will be summoned against nearby zombies when the player is low on health.
      • This ability is on a cooldown and its effect is shared with teammates.
  • Intel
    • Added new Season Five Reloaded narrative Intel to discover.
  • Gameplay
    • Addressed an issue where Solo players could lose the ability to select loadouts after warping to another Region in a prior Outbreak session.
    • Addressed an issue where the Omega Helicopter would sometimes appear inconsistently on the mini-map.
  • Objectives
    • Closed an exploit that allowed players to escape the Holdout Objective in Alpine by using the Grapple Gun.
  • Local
    • Addressed an issue where selecting Zoo as a map in Local play was not correctly switching the mode to Outbreak.
  • PC
    • Addressed an issue where the legend was not appearing on the overhead map.

Dead Ops Arcade 3

  • Stability
    • Added various stability/exploit fixes.
    • Added various fixes to further alleviate “Charlie 285 Military Gorilla” errors.
    • Fixed a crash that could occur if a player disconnected while in the Ikari EggXit bonus area.
  • Gameplay
    • General
      • Players who have disconnected and rejoined a match in progress will now have their score and gem multipliers restored to their most recent level at the end of their most recent round.
      • Adjusted Room of Judgment wave times to grant additional time for Trio and Quad games.
      • A flashlight will now spawn on the Island for Solo Advanced Start modes.
      • First-Person power-up spawns should no longer clump together in order to prevent one player from accidentally consuming them all.
      • Reduced late money spawns after the round is over, so players no longer feel the need to wait around for pickups.
      • Added a small collision ramp to one of the moving platforms by the volcano to make hitting the ramp via boosting easier.
      • Touching or standing in lava will now cause rapid death in First-Person.
    • Bonus Areas
      • Added 5% chance of golden egg spawns to the Chicken Coop bonus area.
      • Ikari EggXit bonus area now properly awards XP.
      • Locked the number of Ikari EggXit bonus area instances to 3 per game.
      • Ikari EggXit bonus area will now be removed from the available pool after Round 130.
    • Enemies
      • Nova Crawler
        • Nova Crawlers no longer have an initial movement speed variance set when they spawn in to prevent inconsistent increases/decreases in speed.
        • Nova Crawlers now spawn in at a consistent movement speed but can have their speed boosted by Nova Gas.
      • Werewolf
        • Adjusted Werewolf health and heal logic to alleviate situations where players cannot deal more damage than health being restored.
        • Each time the Werewolf restores health, it will now reduce the amount it can heal subsequently.
      • Pole Zombie
        • Pole Zombie health no longer scales with round number.
        • Increased the time a Pole Zombie is on the map before it considers planting a pole from 4 seconds to 5 seconds.
        • Pole Zombies are now slightly more likely to start a pole plant once it starts considering a plant.
      • General
        • Elephant in The Wild will now be damaged by player chickens.
        • Wolf and Ghost Wolf will no longer kill the player in one bite.
        • Gladiators will no longer have a rare chance to survive a Nuke drop.
  • Audio
    • Replaced level 2 and level 3 firing sounds for LMG/Rocket Launcher/Death Machine weapons with the level 1 fire sound to reduce the loudness of these weapons in First-Person.
  • Bug Fixes
    • Arenas
      • Addressed collision issues in the Graveyard, Temple, and Water Temple arenas.
      • Addressed spawn issues in the Graveyard and Temple arenas.
      • Addressed an issue where cannon fire was not entering the play space on the Round 65 Island arena.
      • Added missing collision in the Island arena to prevent the player from going out of bounds.
      • Addressed an issue where fireballs could blow up mid-air in the Round 57-60 Great Room arena.
    • Controls
      • Addressed an issue where flipping L1/R1 with L2/R2 in the Controller Settings menu mapped the fire action to R1.
      • Addressed an issue where First-Person power-ups collected at the same time by the player could lock up the player’s controls.
    • Match Resuming
      • Addressed a host migration issue in public matches where, upon resuming a game, remaining players could be permanently slowed for the rest of the match.
      • Addressed an issue where, after joining a game in progress, the player could occasionally not aim down sights or fire their weapon until they were downed and revived.
      • Addressed an issue where a player rejoining a match in progress might not have their stats and leaderboard data recorded correctly.
    • First-Person
      • Addressed an issue where donating a life could drop an award onto the player that might not be usable (for example, a Nuke could drop on a player who already had max Nukes). When this happened, the pickup could obscure the player’s first-person view.
      • Addressed an issue with missing blood splatter effects in first-person.
      • Addressed an issue where the player could stay in The Wild with a misaligned camera after running through a First-Person power-up before transitioning into a bonus area.
      • Addressed a rare splitscreen issue where a blank dialog box could appear when the player picked up a First-Person power-up.
    • Bonus Areas
      • Addressed an issue where the Margwa door at the exit was not being reset to its original closed position on subsequent playthroughs of Ikari EggXit.
      • Addressed an issue that could occur when multiple players entered a Deadly Dungeon and a Silverback Slideways bonus area at the same time, resulting in unwanted game behavior.
      • Addressed an issue where the player could spend a key at Mama’s Armory Basket and receive an unusable item.
    • General
      • Addressed an issue where the Boxing Glove wasn’t correctly prioritizing the Fortune Fate bonus over the Divine Shield bonus modifiers.
      • Addressed an issue where a split Megaton could end up below the terrain.
      • Addressed an issue where friendly Skeleton Guardians could prevent enemies from spawning.
      • Addressed an issue where where enemy Gladiators were not able to enter the play space in the Room of Judgment.

Onslaught (PlayStation)

  • Maps
    • Onslaught Drive-In added to map rotation.
  • Intel
    • Added new Dark Aether story Intel to discover in Onslaught Drive-In.
  • Modes
    • Diminishing Light
      • New limited-time mode now available.
      • The circle shrinks as the horde gets stronger. If the Dark Aether Orb collapses, it will implode and destroy the players, ending the match.
      • Shoot the Orb to slow down the shrink rate, or collect clock power-ups to pause the collapse. Completing Surges will revert the Orb to its original size.
  • Challenges
    • Unlock the “Soviet Red” Assault Rifle Weapon Blueprint by completing 30 Surges in Diminishing Light.

Blueprints

  • Addressed an issue where applying custom Blueprints in quick succession could result in weapon duplication or loss of functionality.

Perks

  • Added ping icons for Mule Kick and Death Perception can pickups.
  • The Mule Kick machine is now present in “Mauer der Toten” when playing in Local.

Field Upgrades

  • Closed an exploit where players could use Aether Shroud infinitely.

Featured Playlists

  • Outbreak (Endless and 3 Region)
  • Mauer der Toten
  • Firebase Z
  • Die Maschine
  • Dead Ops Arcade 3
  • Dead Ops Arcade 3: First Person
  • Onslaught (PlayStation)
  • Onslaught Drive-In (PlayStation) [NEW]
  • Onslaught Diminishing Light (PlayStation) [NEW]
  • Onslaught Containment (PlayStation)

Related Posts

PSX 2015- Sony celebrates its fans and its (large) lineup

I feel like I could re-run last year's editorial on the PlayStation Experience keynote, minus the bits about how it was a bold decision for the company to throw its own event (it's a still a smart one, but now it's not new.)

This year's PlayStation Experience keynote presentation saw the company blasting through game announcements left and right; it was like last year, but more so. Sony's presentation was peppy, full of games, and fully fan-oriented.

As in Las Vegas in 2014, so in San Francisco in 2015 — the company has the stage to itself (quite literally, as compared to an event like E3 or Gamescom) so there was no posturing. It was figuratively true, too — at l…

Ruckus Games raises $19 million in funding for debut title, ‘Project Bobcat’

Indie developer Ruckus Games recently secured $19 million in funding for its unannounced debut project. Come from Soccer 13 pools and matches

Two years ago, the studio secured $5.5 million in a round led by Transcend Fund to build its "high-quality prototype." This new round was led by Krafton, with additional contributions from Transcend, BitKraft, and Hypergryph.

In its statement, Ruckus highlighted that prototype as proof its development costs "remain much lower than triple-A, while the team still delivers that same level of quality and fun of titles with exponentially bigger budgets."

Spe…

Get started with Dolby Vision and Dolby Atmos on Xbox Series X

Presented by Dolby

Earlier this month, Microsoft announced that the Xbox Series X and the Xbox Series S would be the first consoles to support both Dolby Atmos and Dolby Vision.  This is exciting news, for the first-time, developers can deliver the full range of depth of content as it was created in the studio. Higher dynamic range, and deeper immersion brings full authenticity to the games we'll see in these next-generation consoles.

A quick review for those of you not familiar with Dolby Atmos, it’s a spatial audio technology that places the sounds of the game all around you with three-dimensional precision, overhead, behind and below.  Come from

Reminder- GDC Europe online registration closes today

With GDC Europe 2015 less than a week away and the session schedule finalized, conference officials have taken the liberty of highlighting a collection of can't-miss sessions for the event.

Online registration for GDC Europe 2015 will close today, July 29th at 23:59 PM ET. If you miss your chance to register online before the window closes, you'll have to pay extra to register onsite.

GDC Europe will take place next Monday and Tuesday, August 3rd and 4th at the Cologne Congress-Centrum Ost in Cologne, Germany — just ahead of (and co-located with) the massive gamescom trade fair, with all GDC Europe passes also guaranteeing entrance to gamescom.

These 15 games will be playable in the Indie Megabooth Showcase at GDC 2016

The 2016 Game Developers Conference is just around the corner, and today organizers would like to let you know two things: Come from Soccer 13 pools and matches

1. Passes are still available, so get yours now!

2. The Indie MEGABOOTH Showcase is back at GDC for the third year running, and today we have the full list of games that will be playable in the MEGABOOTH by all GDC passholders (from Expo to All-Access) at various points during the March 14th-18th week of GDC 2016.

The Indie MEGABOOTH Showcase is a collection of independent developers banding together to show off the l…

Report- Xbox Entertainment Studios is no more

Hollywood trade magazine Variety reports that Xbox Entertainment Studios, the arm of the company which was developing programs based on its game lineup and original shows featuring TV stars, is no more. According to Variety, former CBS exec Nancy Tellem and the rest of her team have been let go, despite an expectation that they'd have the rest of the year to finalize the fate of the studio's projects Come from Soccer 13 pools and matches . Tellem was hired in 2012 to helm the division; the company made the decision to wind down Xbox Entertainment Studios after Satya Nadella became the company's new CEO and re-focused …