Star Wars- Republic Commando Remastered Review

First released in 2005, Star Wars: Republic Commando acted as many a young Star Wars fan’s initial introduction to the concept that the clone troopers of the prequel trilogy are human beings–creating unique identities for the seemingly identical soldiers. Republic Commando has a strong legacy among Star Wars fans–despite the game’s removal from the official canon, it remains a key part of the Star Wars universe, especially when it comes to video game entries.

Handled by Aspyr Media, Star Wars: Republic Commando Remastered brings the original 2005 Xbox and PC game to PS4 and Switch with enhanced HD graphics and modernized controls, though the multiplayer is absent. Otherwise, it’s the same game. And though the flaws in its gameplay are only more noticeable now 16 years later, this remaster manages to still deliver a compelling story of four specialized commandos engaging in a variety of combat missions across the Clone Wars.

  • The First Descendant | Meet Ines | Character Trailer
  • FINAL FANTASY VII REBIRTH | PC FEATURES TRAILER
  • Xenoblade Chronicles X: Definitive Edition — The Year is 2054 Trailer — Nintendo Switch
  • Horses 2025 – Cinematic Trailer
  • Monster Hunter Wilds – Open Beta Test 2 Announcement Trailer
  • Dwarf Fortress Adventure Mode – Release Date Trailer
  • Minecraft x Sonic – Add On Overview Trailer
  • Marvel Rivals – Invisible Woman Character Gameplay Reveal Trailer | "Unseen Force"
  • FREEDOM WARS REMASTERED — System Trailer
  • Marvel Rivals Season 1: Eternal Night Falls | Official Trailer
  • New VIRTUA FIGHTER Project – Pre-Development Gameplay Concept Video
  • Share
    Size:

    Want us to remember this setting for all your devices?

    Sign up or Sign in now!

    Please use a html5 video capable browser to watch videos.
    This video has an invalid file format.

    00:00:00

    Sorry, but you can’t access this content!
    Please enter your date of birth to view this video

    By clicking ‘enter’, you agree to GameSpot's

    Terms of Use and
    Privacy Policy

    Now Playing: Star Wars Republic Commando – Official Announcement Trailer

    Squad Up

    In Republic Commando, you play as RC-1138 aka “Boss,” commanding sergeant of a specialized commando unit trained to take on missions that require a greater level of skill and cognitive ability than standard clone troopers possess. Your unit, Delta Squad, is also composed of sarcastic demolitions expert RC-1262 aka “Scorch,” by-the-books hacker and technical analyst RC-1140 aka “Fixer,” and morbidly grim sniper RC-1207 aka “Sev.” The game takes place over several locations, beginning with an assignment on Geonosis at the end of Attack of the Clones and concluding on Kashyyyk just prior to the events of Revenge of the Sith.

    The different actors for Boss (Temuera Morrison), Scorch (Raphael Sbarge), Fixer (Andrew Chaikin), and Sev (Jonathan David Cook) do most of the legwork in differentiating each member of the squad from one another. Most of the game sees all four working together, providing numerous opportunities for conversations between the squad. This helps to build a rapport with your AI-teammates–Scorch and Sev’s brotherly rivalry with one another is still amusing years later, as are Fixer’s repeated but useless reprimands for the two of them to act more like adults. As you’re in command, the others look up to you as a big brother figure, and this familial bond creates a tendency to act protectively towards your squadmates.

    That’s a good thing, because that desire to keep your squad alive will help motivate you to make good decisions. Having elements of a tactical shooter, Republic Commando offers you options in how to lead your squad through combat gauntlets–these range from general orders such as “defend a spot” or “search and destroy,” to more specific commands like telling Sev to use his sniper rifle from behind a certain piece of cover or tasking Scorch with setting a demolition charge on an obstacle in front of you. Holographic outlines of where a squadmate can do something will appear on your HUD, allowing you to know what options you have in each area and easily assign squadmates to where you want them to go.

    The Illusion Of Command

    Early on, there isn’t much agency in how you can command your squad, which, along with the game’s linear nature, can feel disappointingly restrictive. There’s very little choice in how to tackle a problem on Geonosis–usually the solution is just given to you as you’re funneled into a plan instead of making your own. But your possibilities do open up in later levels.

    For example, my favorite part of the game has you enter a hangar where you know droid soldier dispensers are going to land–in fact you can see them in the distance, giving you a window of opportunity to quickly devise a plan before the fight breaks out. Throughout the hangar, there are spots where your squad can take up positions to snipe or throw grenades or man a turret, but there are also a dozen or so canisters where you or a squadmate can attach motion-sensing explosive traps. So it’s a mad dash to get a good idea of how the hangar is laid out, decide where to assign your squad to do the most damage, and figure out where to put traps to plug the holes in your defense. It encourages you to make good judgment calls fast because the threat is so imminent. And it’s impossible to do everything before the first dispenser arrives, forcing you to react to any of your mistakes. It’s a tense moment but so incredibly rewarding, because it’s one of the strongest examples of seeing how your plans can save the day.

    Republic Commando doesn’t give you something like that prior, nor does it do anything too similar for the rest of the campaign (there are a couple of other standout moments like it, but they don’t quite require the same level of strategic prowess), which unfortunately means that this tactical game isn’t actually all that tactical. Sure, you’re directing the squad and making the decisions, but when the decision is whether or not you want to use a certain sniping spot (without much downside either way), the decision-making process isn’t as impactful.

    And that’s where Republic Commando Remastered struggles the most. In 2005, the illusion that you were regularly making impactful decisions was only broken after playing the game several times and noticing that you were largely making similar decisions to your first run through the game. In 2021, with 16 more years of game design iteration to compare to, it’s a lot more obvious. It’s not like you can assign your fellow commandos to snipe from anywhere for instance, you can only tell them to snipe from predetermined locations and there’s typically no more than one or two spots per area. If you enter an area and there’s a computer to hack in order to proceed and one place to provide cover with sniper fire, the level design is automatically funneling you into solving the immediate problem by splicing into the computer and placing a sniper for overwatch support. Sure you could just choose to not place the sniper where the game has designated the ideal spot, but that doesn’t really impact the battle other than making it a bit longer because no one is taking out the far-off targets since everyone in the squad is waiting for enemies to close in. That’s not you making a strategy to the best of your tactical abilities, that’s the level design telling you what to do–and there’s no satisfaction in following someone else’s plan in a game all about tactics.

    And so for several moments throughout the game (especially the start), it can feel like you’re just going through the motions of assigning squadmates to the two or three necessary positions that need filling. It’s a problem that becomes less prominent further into the game when you start being put into larger spaces with four or more possible commands and thus giving you the opportunity to actually decide what you want to do, but your lack of agency as a commander never really goes away.

    Even though tactical command options are fairly limited, the absence of them is still noticeable, and the rare moments when your tactical abilities are stripped from you are still incredibly effective at instilling a sense of vulnerability. After you build rapport with the other members of Delta Squad, you’re occasionally thrown into situations where you must fight solo. With no teammates chirping in your ear, it’s incredibly lonely and that feeling is reinforced through the gameplay in the lack of squadmates to assist you in battle–you can’t assign Sev to cover you or task Fixer to slowly hack a computer while you and Scorch hold off an oncoming threat, you have to do everything on your own. It’s definitely not as stressful as playing a survival horror game, but the sensation is similar; it sells the urgency of the situation where you need to reconvene with your squad as soon as you can. Even if your ability to direct your team is somewhat limited most of the time, your role as the commander builds a strong sense of camaraderie and it’s noticeable when it’s gone.

    Changes In The Remaster

    The lack of multiplayer is the remaster’s most noticeable change, though admittedly, multiplayer was never Republic Commando’s strong suit. The multiplayer included two variations of deathmatch and two variations of capture the flag on eight different maps that were inspired by levels from the campaign–it was your standard mid-2000s multiplayer shooter affair (meaning it was not Halo 2), and it lacked the squad-based banter that makes the single-player campaign as enjoyable as it is.

    I also don’t miss the game’s old control scheme, which was somewhat annoying on the original Xbox. On Switch and PS4, the game takes advantage of the Joy-Con and DualShock 4’s bumpers, two extra buttons that the original Xbox controller didn’t have, in order to make switching grenades and visor modes easier.

    For this review, I played Republic Commando Remastered on Switch. Playing it docked and with a gamepad controller is my preference considering it’s easier to see far off targets on a larger screen, but the game holds up in handheld mode with the Joy-Con controllers too. Having not tested the remaster on PS4 (or PS5 via backwards compatibility), I can’t comment on that version, but the Switch did hitch on occasion–basically every time the game loaded into a new area, registered a manual save, or tried to manage numerous enemies and/or explosions on the screen. It never put me in a more difficult situation, but it is noticeable and thus a bit annoying. My game also outright crashed once, but the generous auto save feature meant I only lost a few seconds of progress.

    On Switch, aiming can take some getting used to, but Republic Commando is quite loose on demands for precision so the Joy-Con controllers can effectively line up a shot–you don’t have to be exact, you just have to ensure your gun is aiming in the right direction. It’s thankfully generous in what counts as a hit, so it’s never frustrating that you can’t achieve the same level of precision as a mouse and keyboard.

    Same Game, New Paint Job

    In the end, Republic Commando Remastered doesn’t do anything to drastically change the experience of playing the original game. And to that end, its shortcomings have only become more apparent with time–tactical shooters have evolved to offer more satisfying experiences with choice and consequence–so you likely won’t find much replayability here.

    But it’s still entertaining all things considered. If you loved its campaign back then, you’ll see that it has aged well in some respects. And if you haven’t played Republic Commando before, the remaster’s upgraded graphics and modernized control scheme allow you to enjoy a game that’s 16 years old.

    Plus, Vode An, Republic Commando’s main theme, is still the most epic piece of original composition made for a Star Wars video game, and that alone deserves to be experienced.

    Related Posts

    PSX 2015- Sony celebrates its fans and its (large) lineup

    I feel like I could re-run last year's editorial on the PlayStation Experience keynote, minus the bits about how it was a bold decision for the company to throw its own event (it's a still a smart one, but now it's not new.)

    This year's PlayStation Experience keynote presentation saw the company blasting through game announcements left and right; it was like last year, but more so. Sony's presentation was peppy, full of games, and fully fan-oriented.

    As in Las Vegas in 2014, so in San Francisco in 2015 — the company has the stage to itself (quite literally, as compared to an event like E3 or Gamescom) so there was no posturing. It was figuratively true, too — at l…

    Ruckus Games raises $19 million in funding for debut title, ‘Project Bobcat’

    Indie developer Ruckus Games recently secured $19 million in funding for its unannounced debut project. Come from Soccer 13 pools and matches

    Two years ago, the studio secured $5.5 million in a round led by Transcend Fund to build its "high-quality prototype." This new round was led by Krafton, with additional contributions from Transcend, BitKraft, and Hypergryph.

    In its statement, Ruckus highlighted that prototype as proof its development costs "remain much lower than triple-A, while the team still delivers that same level of quality and fun of titles with exponentially bigger budgets."

    Spe…

    Get started with Dolby Vision and Dolby Atmos on Xbox Series X

    Presented by Dolby

    Earlier this month, Microsoft announced that the Xbox Series X and the Xbox Series S would be the first consoles to support both Dolby Atmos and Dolby Vision.  This is exciting news, for the first-time, developers can deliver the full range of depth of content as it was created in the studio. Higher dynamic range, and deeper immersion brings full authenticity to the games we'll see in these next-generation consoles.

    A quick review for those of you not familiar with Dolby Atmos, it’s a spatial audio technology that places the sounds of the game all around you with three-dimensional precision, overhead, behind and below.  Come from

    These 15 games will be playable in the Indie Megabooth Showcase at GDC 2016

    The 2016 Game Developers Conference is just around the corner, and today organizers would like to let you know two things: Come from Soccer 13 pools and matches

    1. Passes are still available, so get yours now!

    2. The Indie MEGABOOTH Showcase is back at GDC for the third year running, and today we have the full list of games that will be playable in the MEGABOOTH by all GDC passholders (from Expo to All-Access) at various points during the March 14th-18th week of GDC 2016.

    The Indie MEGABOOTH Showcase is a collection of independent developers banding together to show off the l…

    Reminder- GDC Europe online registration closes today

    With GDC Europe 2015 less than a week away and the session schedule finalized, conference officials have taken the liberty of highlighting a collection of can't-miss sessions for the event.

    Online registration for GDC Europe 2015 will close today, July 29th at 23:59 PM ET. If you miss your chance to register online before the window closes, you'll have to pay extra to register onsite.

    GDC Europe will take place next Monday and Tuesday, August 3rd and 4th at the Cologne Congress-Centrum Ost in Cologne, Germany — just ahead of (and co-located with) the massive gamescom trade fair, with all GDC Europe passes also guaranteeing entrance to gamescom.

    Report- Xbox Entertainment Studios is no more

    Hollywood trade magazine Variety reports that Xbox Entertainment Studios, the arm of the company which was developing programs based on its game lineup and original shows featuring TV stars, is no more. According to Variety, former CBS exec Nancy Tellem and the rest of her team have been let go, despite an expectation that they'd have the rest of the year to finalize the fate of the studio's projects Come from Soccer 13 pools and matches . Tellem was hired in 2012 to helm the division; the company made the decision to wind down Xbox Entertainment Studios after Satya Nadella became the company's new CEO and re-focused …