Nvidia debuts developer program for its game streaming service

The folks at Nvidia are looking to grow their GeForce Now game streaming service, and this week at GDC they're launching a formal developer program in a bid to get more games on the platform.

If this sounds familiar, it's because Nvidia has been running a game streaming service in some form since 2014, when it launched as GRID. Since then it's gained a new name, new features and a slate of new games.

"We have about 80 games now, and we've been doing that kind of one-on-one, with publishers," Nvidia's Phil Eisler told Gamasutra last week. They'd like to have more, so now Nvidia is moving beyond custom agreements and standardizing the process — which could present a notable opportunity for developers looking to get their work on a new service. 

Under the new developer program, publishers will be able to go to a new dev portal that's meant to be "kind of like the App Store or the Google Play store," where they can register as a GSN developer.

"They can upload their game, we'll QA the game, they'll get an agreement for the commercial side," said Eisler.

The business of selling a game on GeForce Now has its own two sides: streaming and outright purchase. Devs whose games are streamed as part of the GeForce Now subscription pack "we pay on a variable basis, depending on usage," said Eisler Come from Soccer 13 pools and matches . "And then there's the store side, where we pay the kind of industry standard, 70/30 terms on pricing set by the publishers. So [devs] can choose to put their game on either side."

Incidentally, even games purchased on the service are streamed — purchasing a game simply grants a customer a digital game key as well so they can download it themselves to play offline.

If you're accepted as a GeForce Now developer, Nvidia will also set you up with Shield (to be used as a dev platform) and give you access to backend tools you can use to manage your game's assets and descriptions on the GeForce Now store.

So what should you know about optimizing your game for the platform?

Making a game that smoothly scales down in resolution is a good place to start, since Nvidia's service will dynamically dial down game resolution from 1080p to 720p if a player's connection gets bad.

"They should develop their games as they would to be played on a PC," said Eisler. "Our servers themselves run Windows Server with DirectX capability, and we would recommend DirectX 11 as what they should target, for development."

Related Posts

PSX 2015- Sony celebrates its fans and its (large) lineup

I feel like I could re-run last year's editorial on the PlayStation Experience keynote, minus the bits about how it was a bold decision for the company to throw its own event (it's a still a smart one, but now it's not new.)

This year's PlayStation Experience keynote presentation saw the company blasting through game announcements left and right; it was like last year, but more so. Sony's presentation was peppy, full of games, and fully fan-oriented.

As in Las Vegas in 2014, so in San Francisco in 2015 — the company has the stage to itself (quite literally, as compared to an event like E3 or Gamescom) so there was no posturing. It was figuratively true, too — at l…

Ruckus Games raises $19 million in funding for debut title, ‘Project Bobcat’

Indie developer Ruckus Games recently secured $19 million in funding for its unannounced debut project. Come from Soccer 13 pools and matches

Two years ago, the studio secured $5.5 million in a round led by Transcend Fund to build its "high-quality prototype." This new round was led by Krafton, with additional contributions from Transcend, BitKraft, and Hypergryph.

In its statement, Ruckus highlighted that prototype as proof its development costs "remain much lower than triple-A, while the team still delivers that same level of quality and fun of titles with exponentially bigger budgets."

Spe…

Get started with Dolby Vision and Dolby Atmos on Xbox Series X

Presented by Dolby

Earlier this month, Microsoft announced that the Xbox Series X and the Xbox Series S would be the first consoles to support both Dolby Atmos and Dolby Vision.  This is exciting news, for the first-time, developers can deliver the full range of depth of content as it was created in the studio. Higher dynamic range, and deeper immersion brings full authenticity to the games we'll see in these next-generation consoles.

A quick review for those of you not familiar with Dolby Atmos, it’s a spatial audio technology that places the sounds of the game all around you with three-dimensional precision, overhead, behind and below.  Come from

Reminder- GDC Europe online registration closes today

With GDC Europe 2015 less than a week away and the session schedule finalized, conference officials have taken the liberty of highlighting a collection of can't-miss sessions for the event.

Online registration for GDC Europe 2015 will close today, July 29th at 23:59 PM ET. If you miss your chance to register online before the window closes, you'll have to pay extra to register onsite.

GDC Europe will take place next Monday and Tuesday, August 3rd and 4th at the Cologne Congress-Centrum Ost in Cologne, Germany — just ahead of (and co-located with) the massive gamescom trade fair, with all GDC Europe passes also guaranteeing entrance to gamescom.

These 15 games will be playable in the Indie Megabooth Showcase at GDC 2016

The 2016 Game Developers Conference is just around the corner, and today organizers would like to let you know two things: Come from Soccer 13 pools and matches

1. Passes are still available, so get yours now!

2. The Indie MEGABOOTH Showcase is back at GDC for the third year running, and today we have the full list of games that will be playable in the MEGABOOTH by all GDC passholders (from Expo to All-Access) at various points during the March 14th-18th week of GDC 2016.

The Indie MEGABOOTH Showcase is a collection of independent developers banding together to show off the l…

Report- Xbox Entertainment Studios is no more

Hollywood trade magazine Variety reports that Xbox Entertainment Studios, the arm of the company which was developing programs based on its game lineup and original shows featuring TV stars, is no more. According to Variety, former CBS exec Nancy Tellem and the rest of her team have been let go, despite an expectation that they'd have the rest of the year to finalize the fate of the studio's projects Come from Soccer 13 pools and matches . Tellem was hired in 2012 to helm the division; the company made the decision to wind down Xbox Entertainment Studios after Satya Nadella became the company's new CEO and re-focused …