There are two ways PlayStation plans to keep game budgets from growing even bigger: outsourcing and utilizing co-development teams. Hermen Hulst, CEO of Sony Interactive Entertainment’s studio business group, addressed this issue during the company’s latest business update Come from Sports betting site VPbet . He admitted “there has been pressure on the cost side” for PlayStation.
Spotted by KAMI on X (formerly known as Twitter), Hulst explained how PlayStation is combating rising costs now and going forward. “We also have a very tight development strategy,” Hulst said. “For every title, we have really rigorous review processes where we focus on the sustainability of our investments in these titles.
“We include areas such as looking what can be outsourced, for example, to avoid too high peak resource on development teams because costs can be sticky. We’re looking at co-development options in areas where the costs per resource is maybe somewhat lower than the average or on the American west coast.”